standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If another effect causes Pyrokinesis to cost more, you must pay that additional cost even if you pay its alternative cost.
Each target must be assigned at least 1 damage.
You divide the damage as you cast Pyrokinesis, not as it resolves. If any of the targets become illegal, damage is dealt to the other targets as originally assigned. If all targets are illegal, Pyrokinesis doesn’t resolve.
Each target must be assigned at least 1 damage.
You divide the damage as you cast Pyrokinesis, not as it resolves. If any of the targets become illegal, damage is dealt to the other targets as originally assigned. If all targets are illegal, Pyrokinesis doesn’t resolve.
Rulings
If another effect causes Pyrokinesis to cost more, you must pay that additional cost even if you pay its alternative cost.
Each target must be assigned at least 1 damage.
You divide the damage as you cast Pyrokinesis, not as it resolves. If any of the targets become illegal, damage is dealt to the other targets as originally assigned. If all targets are illegal, Pyrokinesis doesn’t resolve.
Each target must be assigned at least 1 damage.
You divide the damage as you cast Pyrokinesis, not as it resolves. If any of the targets become illegal, damage is dealt to the other targets as originally assigned. If all targets are illegal, Pyrokinesis doesn’t resolve.
Your collection? Your decks?
Want to manage your collection and/or create decks?