Maîtrise ancestrale

Enchantement : aura

Enchanter : créature
La créature enchantée gagne +3/+3 et a le vol.
À chaque fois que la créature enchantée inflige des blessures à un joueur, ce joueur se défausse de deux cartes.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The last ability triggers from any damage dealt by the enchanted creature, not just combat damage.
The last ability triggers from any damage dealt by the enchanted creature, not just combat damage.
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