Idra Meccanica

Creatura Artefatto — Idra

L'Idra Meccanica entra nel campo di battaglia con quattro segnalini +1/+1.
Ogniqualvolta l'Idra Meccanica attacca o blocca, rimuovi un segnalino +1/+1 da essa. Se lo fai, l'Idra Meccanica infligge 1 danno a un qualsiasi bersaglio.
: Metti un segnalino +1/+1 sull'Idra Meccanica.

0/0
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
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Value
0.05€


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