狡知

クリーチャー — エレメンタル・インカーネーション

狡知は3体以上のクリーチャーによってしかブロックされない。
あなたがコントロールする呪文や能力が呪文を打ち消すなら、代わりにその呪文を追放する。あなたはそのカードをマナ・コストを支払うことなくプレイしてもよい。
狡知がいずれかの領域から墓地に置かれたとき、これをオーナーのライブラリーに加えて切り直す。

6/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner’s library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn’t trigger and the Incarnation would remain in the graveyard.
If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won’t trigger at all.
Exiling the spell is mandatory. Casting it is not.
Guile’s second ability replaces “counter [a certain spell]” with “exile [a certain spell] and you may cast it without paying its mana cost.” You have the option to cast it immediately upon its exile. If you choose not to, it remains exiled and you don’t get another chance to cast it. If the spell or ability that tried to counter the spell has additional effects, it then continues to resolve.
Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn’t *specifically* trigger on leaving the battlefield, so it doesn’t behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
The last ability triggers when the Incarnation is put into its owner’s graveyard from any zone, not just from on the battlefield.
If a spell or ability you control attempts to counter a spell that can’t be countered, it doesn’t. Since the spell wouldn’t be countered, Guile’s ability has no effect on it. The spell will continue to resolve normally.
A spell exiled this way was never actually countered.
If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner’s library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn’t trigger and the Incarnation would remain in the graveyard.
If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won’t trigger at all.
Exiling the spell is mandatory. Casting it is not.
Guile’s second ability replaces “counter [a certain spell]” with “exile [a certain spell] and you may cast it without paying its mana cost.” You have the option to cast it immediately upon its exile. If you choose not to, it remains exiled and you don’t get another chance to cast it. If the spell or ability that tried to counter the spell has additional effects, it then continues to resolve.
Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn’t *specifically* trigger on leaving the battlefield, so it doesn’t behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
The last ability triggers when the Incarnation is put into its owner’s graveyard from any zone, not just from on the battlefield.
If a spell or ability you control attempts to counter a spell that can’t be countered, it doesn’t. Since the spell wouldn’t be countered, Guile’s ability has no effect on it. The spell will continue to resolve normally.
A spell exiled this way was never actually countered.
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Value
0.31€


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