Sauveur d'Ollenbock

Créature : humain et soldat

Entraînement (À chaque fois que cette créature attaque avec une autre créature de force supérieure, mettez un marqueur +1/+1 sur cette créature.)
À chaque fois que le Sauveur d'Ollenbock s'entraîne, exilez jusqu'à une autre créature ciblée depuis le champ de bataille ou carte de créature ciblée depuis un cimetière.
Quand le Sauveur d'Ollenbock quitte le champ de bataille, mettez les cartes exilées sur le champ de bataille, sous le contrôle de leurs propriétaires.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
A creature “trains” when a +1/+1 counter is put onto it at as a result of its training ability resolving.
A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
A creature “trains” when a +1/+1 counter is put onto it at as a result of its training ability resolving.
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