Zur l'enchanteur
Zur l'enchanteur back
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Zur l'enchanteur

Créature légendaire : humain et sorcier

Vol
À chaque fois que Zur l'enchanteur attaque, vous pouvez chercher dans votre bibliothèque une carte d'enchantement avec une valeur de mana inférieure ou égale à 3, la mettre sur le champ de bataille, puis mélanger.

1/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you put an Aura onto the battlefield without being cast, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in your library.
If you put an Aura onto the battlefield without being cast, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in your library.
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Value
1.12€


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