Melma del Salone di Sangue
Creatura — Melma
All'inizio del tuo mantenimento, se controlli un permanente nero, puoi mettere un segnalino +1/+1 sulla Melma del Salone di Sangue.
All'inizio del tuo mantenimento, se controlli un permanente verde, puoi mettere un segnalino +1/+1 sulla Melma del Salone di Sangue.
All'inizio del tuo mantenimento, se controlli un permanente verde, puoi mettere un segnalino +1/+1 sulla Melma del Salone di Sangue.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A permanent that’s both black and green will allow both abilities to trigger (as will separate black permanents and green permanents, of course).
The “intervening ‘if’ clause” means that (1) the ability won’t trigger at all unless you control a permanent of the specified color, and (2) the ability will do nothing unless you control a permanent of the specified color at the time it resolves.
The “intervening ‘if’ clause” means that (1) the ability won’t trigger at all unless you control a permanent of the specified color, and (2) the ability will do nothing unless you control a permanent of the specified color at the time it resolves.
Rulings
A permanent that’s both black and green will allow both abilities to trigger (as will separate black permanents and green permanents, of course).
The “intervening ‘if’ clause” means that (1) the ability won’t trigger at all unless you control a permanent of the specified color, and (2) the ability will do nothing unless you control a permanent of the specified color at the time it resolves.
The “intervening ‘if’ clause” means that (1) the ability won’t trigger at all unless you control a permanent of the specified color, and (2) the ability will do nothing unless you control a permanent of the specified color at the time it resolves.
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