Magister dei Meritevoli
Creatura — Angelo
Volare
Volontà del concilio — Quando la Magister dei Meritevoli entra nel campo di battaglia, a partire da te, ogni giocatore vota grazia o condanna. Se la grazia ottiene più voti, ogni giocatore rimette sul campo di battaglia tutte le carte creatura dal proprio cimitero. Se la condanna ottiene più voti o il voto è un pareggio, distruggi tutte le creature diverse dalla Magister dei Meritevoli.
Volontà del concilio — Quando la Magister dei Meritevoli entra nel campo di battaglia, a partire da te, ogni giocatore vota grazia o condanna. Se la grazia ottiene più voti, ogni giocatore rimette sul campo di battaglia tutte le carte creatura dal proprio cimitero. Se la condanna ottiene più voti o il voto è un pareggio, distruggi tutte le creature diverse dalla Magister dei Meritevoli.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
Rulings
You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
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