Espadachín de la Flota Abisal

Criatura — Pirata orco

Siempre que el Espadachín de la Flota Abisal ataque, hace una cantidad de daño al jugador o planeswalker al que esté atacando igual a la cantidad de artefactos que controlas.
Replicar . (, exiliar esta carta de tu cementerio: Por cada oponente, crea una ficha que es una copia que ataca a ese oponente este turno, si puede. Ganan la habilidad de prisa. Sacrifícalas al comienzo del próximo paso final. Activa esta habilidad solo como un conjuro.)

4/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each token must attack the appropriate player if able.
If Fathom Fleet Swordjack leaves the battlefield after its triggered ability triggers but before it resolves, the ability will resolve as normal. The player or planeswalker it was attacking will be dealt damage. On the other hand, if it remains on the battlefield but leaves combat before its triggered ability resolves, no player or planeswalker is dealt damage.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
Opponents who have left the game aren’t counted when determining how many tokens to create.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
Each token must attack the appropriate player if able.
If Fathom Fleet Swordjack leaves the battlefield after its triggered ability triggers but before it resolves, the ability will resolve as normal. The player or planeswalker it was attacking will be dealt damage. On the other hand, if it remains on the battlefield but leaves combat before its triggered ability resolves, no player or planeswalker is dealt damage.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
Opponents who have left the game aren’t counted when determining how many tokens to create.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
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Value
0.09€


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