Fiery Confluence (Commander Masters)
Fiery Confluence back
Click to flip the card
Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
If all targets for the chosen modes become illegal before the Confluence resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability “If a source an opponent controls would deal damage to you, prevent 1 of that damage”), you’ll be dealt a total of 3 damage.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
If all targets for the chosen modes become illegal before the Confluence resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability “If a source an opponent controls would deal damage to you, prevent 1 of that damage”), you’ll be dealt a total of 3 damage.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value


Related cards

Links
MCT tags

Removal