Palazzo d'Opale
Terra
: Aggiungi .
, : Aggiungi un mana di un qualsiasi colore nell'identità di colore del tuo comandante. Se spendi questo mana per lanciare il tuo comandante, entra nel campo di battaglia con un numero di segnalini +1/+1 addizionali pari al numero di volte che è stato lanciato dalla zona di comando in questa partita.
, : Aggiungi un mana di un qualsiasi colore nell'identità di colore del tuo comandante. Se spendi questo mana per lanciare il tuo comandante, entra nel campo di battaglia con un numero di segnalini +1/+1 addizionali pari al numero di volte che è stato lanciato dalla zona di comando in questa partita.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you don't have a commander, Opal Palace's last ability produces no mana.
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
Rulings
If you don't have a commander, Opal Palace's last ability produces no mana.
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
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