Eletromante Ciclope

Criatura — Ciclope Mago

Quando Eletromante Ciclope entra no campo de batalha, ele causa X pontos de dano à criatura alvo que um oponente controla, sendo X o número de cards de mágica instantânea ou feitiço em seu cemitério.

4/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The number of instant and sorcery cards in your graveyard is counted only as Cyclops Electromancer’s ability resolves.
A split card that’s both an instant and a sorcery is counted only once for Cyclops Electromancer’s ability.
The number of instant and sorcery cards in your graveyard is counted only as Cyclops Electromancer’s ability resolves.
A split card that’s both an instant and a sorcery is counted only once for Cyclops Electromancer’s ability.
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0.05€


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