Balan, Wandering Knight (Commander Masters)
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Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.

3/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
Balan’s activated ability has no timing restriction. You can activate it any time you have priority.
If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
Balan’s activated ability has no timing restriction. You can activate it any time you have priority.
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Value
0.43€


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