Animate Spell
Enchantment — Aura
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.
Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with in its mana cost, use the value chosen for X to determine its mana value.
If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.
Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.
Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with in its mana cost, use the value chosen for X to determine its mana value.
If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.
Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.
Rulings
While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.
Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with in its mana cost, use the value chosen for X to determine its mana value.
If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.
Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.
Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with in its mana cost, use the value chosen for X to determine its mana value.
If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.
Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.
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