Espasmo de Rua
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Espasmo de Rua causa X pontos de dano à criatura alvo sem voar que você não controla.
Sobrecarga (Você pode conjurar esta mágica pagando seu custo de sobrecarga. Se fizer isso, altere seu texto substituindo todas as ocorrências de "a criatura alvo" por "cada criatura".)
Sobrecarga (Você pode conjurar esta mágica pagando seu custo de sobrecarga. Se fizer isso, altere seu texto substituindo todas as ocorrências de "a criatura alvo" por "cada criatura".)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
Rulings
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
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