Giocoliera di Lame
Creatura — Farabutto Umano
Spettacolo (Puoi lanciare questa magia per il suo costo di spettacolo invece del suo costo di mana se un avversario ha perso punti vita in questo turno.)
Quando la Giocoliera di Lame entra nel campo di battaglia, ti infligge 1 danno e peschi una carta.
Quando la Giocoliera di Lame entra nel campo di battaglia, ti infligge 1 danno e peschi una carta.
3/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
Damage dealt to a player causes that player to lose that much life.
Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
Damage dealt to a player causes that player to lose that much life.
Rulings
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
Damage dealt to a player causes that player to lose that much life.
Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
Damage dealt to a player causes that player to lose that much life.
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