Klasse der Magieschmiede

Verzauberung — Klasse

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Der erste Artefaktzauber, den du pro Zug wirkst, kostet beim Wirken weniger.
: Stufe 2
//Level_2//
Wenn diese Klasse Stufe 2 erreicht, decke Karten oben von deiner Bibliothek auf, bis du eine Artefaktkarte aufdeckst. Nimm sie auf deine Hand und lege den Rest in zufälliger Reihenfolge unter deine Bibliothek.
: Stufe 3
//Level_3//
Zu Beginn deines Endsegments erzeugst du einen Spielstein, der eine Kopie eines Artefakts deiner Wahl ist, das du kontrollierst.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Gaining a level won't remove abilities that a Class had at a previous level.
Class is a returning enchantment type. Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Gaining a level won't remove abilities that a Class had at a previous level.
Class is a returning enchantment type. Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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