Inversión extraña
Instantáneo - Arcano
Intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno.
Empalmar con lo arcano (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.)
Empalmar con lo arcano (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
Rulings
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
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