Raging River
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature enters the battlefield (or something becomes a creature) after the ability resolves, that creature will not be able to block any creature that was attacking at the time the ability resolved.
If a creature is put onto the battlefield attacking after the ability resolves, it can be blocked by any creature that could normally block it (including others creatures that entered the battlefield after the ability resolved).
If a creature is put onto the battlefield attacking after the ability resolves, it can be blocked by any creature that could normally block it (including others creatures that entered the battlefield after the ability resolved).
Rulings
If a creature enters the battlefield (or something becomes a creature) after the ability resolves, that creature will not be able to block any creature that was attacking at the time the ability resolved.
If a creature is put onto the battlefield attacking after the ability resolves, it can be blocked by any creature that could normally block it (including others creatures that entered the battlefield after the ability resolved).
If a creature is put onto the battlefield attacking after the ability resolves, it can be blocked by any creature that could normally block it (including others creatures that entered the battlefield after the ability resolved).
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