Surge to Victory
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Surge to Victory

Sorcery

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You cast the copies while the delayed triggered ability of Surge to Victory is resolving. Ignore any timing restrictions based on the copies’ card types.
If the spell you cast has in its mana cost, you must choose 0 as the value of X.
If you cast a spell “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
Copying the card doesn’t cause magecraft abilities to trigger, although casting the copies does.
You cast the copies while the delayed triggered ability of Surge to Victory is resolving. Ignore any timing restrictions based on the copies’ card types.
If the spell you cast has in its mana cost, you must choose 0 as the value of X.
If you cast a spell “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
Copying the card doesn’t cause magecraft abilities to trigger, although casting the copies does.
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Value
0.85€


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