standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you can’t cast the target instant or sorcery card, perhaps because there are no legal targets available, or if you choose not to cast it, it will remain in your graveyard.
If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner’s hand, it won’t be exiled. This is true even if the card would be put into a graveyard later that turn.
If the instant or sorcery card has in its mana cost, you must choose 0 as its value.
You cast the card during the resolution of the enters-the-battlefield ability, not later in the turn. If it’s a sorcery card, ignore the timing restrictions based on it being a sorcery card. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
If an instant or sorcery card you cast this way is countered, it will be exiled.
If you cast a card “without paying its mana cost,” you can’t pay alternative costs such as surge costs. You can pay additional costs. If the card has mandatory additional costs, you must pay those.
If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner’s hand, it won’t be exiled. This is true even if the card would be put into a graveyard later that turn.
If the instant or sorcery card has in its mana cost, you must choose 0 as its value.
You cast the card during the resolution of the enters-the-battlefield ability, not later in the turn. If it’s a sorcery card, ignore the timing restrictions based on it being a sorcery card. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
If an instant or sorcery card you cast this way is countered, it will be exiled.
If you cast a card “without paying its mana cost,” you can’t pay alternative costs such as surge costs. You can pay additional costs. If the card has mandatory additional costs, you must pay those.
Rulings
If you can’t cast the target instant or sorcery card, perhaps because there are no legal targets available, or if you choose not to cast it, it will remain in your graveyard.
If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner’s hand, it won’t be exiled. This is true even if the card would be put into a graveyard later that turn.
If the instant or sorcery card has in its mana cost, you must choose 0 as its value.
You cast the card during the resolution of the enters-the-battlefield ability, not later in the turn. If it’s a sorcery card, ignore the timing restrictions based on it being a sorcery card. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
If an instant or sorcery card you cast this way is countered, it will be exiled.
If you cast a card “without paying its mana cost,” you can’t pay alternative costs such as surge costs. You can pay additional costs. If the card has mandatory additional costs, you must pay those.
If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner’s hand, it won’t be exiled. This is true even if the card would be put into a graveyard later that turn.
If the instant or sorcery card has in its mana cost, you must choose 0 as its value.
You cast the card during the resolution of the enters-the-battlefield ability, not later in the turn. If it’s a sorcery card, ignore the timing restrictions based on it being a sorcery card. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
If an instant or sorcery card you cast this way is countered, it will be exiled.
If you cast a card “without paying its mana cost,” you can’t pay alternative costs such as surge costs. You can pay additional costs. If the card has mandatory additional costs, you must pay those.
Your collection? Your decks?
Want to manage your collection and/or create decks?