Mire in Misery (Commander 2019)
Mire in Misery back
Click to flip the card
Mire in Misery

Sorcery

Each opponent sacrifices a creature or enchantment.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

As Mire in Misery resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature or an enchantment they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are sacrificed at the same time.
Your opponents choose what to sacrifice from among the creatures and enchantments they control. This means that you don’t decide which type of permanent a player sacrifices, and a player can’t choose to sacrifice an enchantment if they control none.
As Mire in Misery resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature or an enchantment they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are sacrificed at the same time.
Your opponents choose what to sacrifice from among the creatures and enchantments they control. This means that you don’t decide which type of permanent a player sacrifices, and a player can’t choose to sacrifice an enchantment if they control none.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.34€


Related cards

Links
MCT tags

Synergie