Malédiction de la sagesse des imbéciles
Malédiction de la sagesse des imbéciles back
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Malédiction de la sagesse des imbéciles

Enchantement : aura et malédiction

Enchanter : joueur
À chaque fois que le joueur enchanté pioche une carte, il perd 2 points de vie et vous gagnez 2 points de vie.
Folie (Si vous vous défaussez de cette carte, défaussez-vous en vers l'exil. Quand vous le faites, lancez-la pour son coût de folie ou mettez-la dans votre cimetière.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
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Value
4.12€


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