Maldición de la sabiduría del necio
Encantamiento — Aura maldición
Encantar jugador.
Siempre que el jugador encantado robe una carta, ese jugador pierde 2 vidas y tú ganas 2 vidas.
Demencia . (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)
Siempre que el jugador encantado robe una carta, ese jugador pierde 2 vidas y tú ganas 2 vidas.
Demencia . (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
Rulings
Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
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