Zauberwindung
Hexerei
Schicke eine Spontanzauber- oder Hexereikarte deiner Wahl aus deinem Friedhof und eine Spontanzauber- oder Hexereikarte deiner Wahl aus dem Friedhof eines Gegners ins Exil. Kopiere diese Karten. Wirke die Kopien, falls möglich, ohne ihre Manakosten zu bezahlen. Schicke die Zauberwindung ins Exil.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The copy you cast first will already be on the stack when you cast the other copy. If that spell targets a spell, you may choose the first copy as a legal target.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If one of Spelltwine’s targets is illegal when Spelltwine tries to resolve, you’ll still exile and copy the remaining legal target.
Spelltwine has two targets: the instant or sorcery card in your graveyard and the one in an opponent’s graveyard. You can’t cast Spelltwine unless you can choose both legal targets.
You can cast the copies in either order.
If the card has X in its mana cost, you must choose 0 as its value.
The copies are created in exile and cast from exile. The cards remain exiled.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If one of Spelltwine’s targets is illegal when Spelltwine tries to resolve, you’ll still exile and copy the remaining legal target.
Spelltwine has two targets: the instant or sorcery card in your graveyard and the one in an opponent’s graveyard. You can’t cast Spelltwine unless you can choose both legal targets.
You can cast the copies in either order.
If the card has X in its mana cost, you must choose 0 as its value.
The copies are created in exile and cast from exile. The cards remain exiled.
Rulings
The copy you cast first will already be on the stack when you cast the other copy. If that spell targets a spell, you may choose the first copy as a legal target.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If one of Spelltwine’s targets is illegal when Spelltwine tries to resolve, you’ll still exile and copy the remaining legal target.
Spelltwine has two targets: the instant or sorcery card in your graveyard and the one in an opponent’s graveyard. You can’t cast Spelltwine unless you can choose both legal targets.
You can cast the copies in either order.
If the card has X in its mana cost, you must choose 0 as its value.
The copies are created in exile and cast from exile. The cards remain exiled.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If one of Spelltwine’s targets is illegal when Spelltwine tries to resolve, you’ll still exile and copy the remaining legal target.
Spelltwine has two targets: the instant or sorcery card in your graveyard and the one in an opponent’s graveyard. You can’t cast Spelltwine unless you can choose both legal targets.
You can cast the copies in either order.
If the card has X in its mana cost, you must choose 0 as its value.
The copies are created in exile and cast from exile. The cards remain exiled.
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