Armadura de asalto

Artefacto — Equipo

La criatura equipada obtiene +2/+2, tiene la habilidad de prisa, no puede atacarte a ti o a un planeswalker que controlas y no puede ser sacrificada.
Al comienzo del mantenimiento de cada oponente, puedes hacer que ese jugador gane el control de la criatura equipada hasta el final del turno. Si lo haces, enderézala.
Equipar .
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect instructs you to sacrifice a creature, and you control any creatures other than the creature equipped with Assault Suit, you must sacrifice one of them. You can’t try to sacrifice the equipped creature, fail, and therefore ignore the effect.
The equipped creature can’t be sacrificed for any reason. If an effect instructs you to sacrifice it, you can’t and it remains on the battlefield. You also can’t sacrifice it to pay a cost that requires you to sacrifice a creature.
If an effect instructs you to sacrifice a creature, and you control any creatures other than the creature equipped with Assault Suit, you must sacrifice one of them. You can’t try to sacrifice the equipped creature, fail, and therefore ignore the effect.
The equipped creature can’t be sacrificed for any reason. If an effect instructs you to sacrifice it, you can’t and it remains on the battlefield. You also can’t sacrifice it to pay a cost that requires you to sacrifice a creature.
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Value
0.21€


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