Daxos il Risvegliato
Creatura Leggendaria — Soldato Zombie
Ogniqualvolta lanci una magia incantesimo, ottieni un segnalino esperienza. : Metti sul campo di battaglia una pedina creatura incantesimo Spirito bianca e nera. Ha "La forza e la costituzione di questa creatura sono pari al numero di segnalini esperienza che possiedi".
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The ability that defines the token’s power and toughness is part of the token’s copiable values. Copies of the token will also have that ability.
Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
The power and toughness of the tokens will change as the number of experience counters you have does.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
The power and toughness of the tokens will change as the number of experience counters you have does.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Rulings
The ability that defines the token’s power and toughness is part of the token’s copiable values. Copies of the token will also have that ability.
Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
The power and toughness of the tokens will change as the number of experience counters you have does.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
The power and toughness of the tokens will change as the number of experience counters you have does.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
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