Marath, Volonté de la Nature
Créature légendaire : élémental et bête
Marath, Volonté de la Nature arrive sur le champ de bataille avec, sur lui, un nombre de marqueurs +1/+1 égal à la quantité de mana dépensée pour le lancer.
, retirez X marqueurs +1/+1 de Marath : Choisissez l'un. X ne peut pas être 0.
• Mettez X marqueurs +1/+1 sur une créature ciblée.
• Marath inflige X blessures à n'importe quelle cible.
• Créez un jeton de créature X/X verte Élémental.
, retirez X marqueurs +1/+1 de Marath : Choisissez l'un. X ne peut pas être 0.
• Mettez X marqueurs +1/+1 sur une créature ciblée.
• Marath inflige X blessures à n'importe quelle cible.
• Créez un jeton de créature X/X verte Élémental.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner’s graveyard as a state-based action.
The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
You can’t choose to pay extra mana to cast a creature spell unless something instructs you to.
You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.
The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
You can’t choose to pay extra mana to cast a creature spell unless something instructs you to.
You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.
Rulings
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner’s graveyard as a state-based action.
The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
You can’t choose to pay extra mana to cast a creature spell unless something instructs you to.
You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.
The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
You can’t choose to pay extra mana to cast a creature spell unless something instructs you to.
You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.
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