Involuntary Cooldown

Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
Stun counters are not keyword counters, and they don’t cause the permanents they’re on to gain any abilities. They won’t be affected by effects that cause permanents to lose all abilities.
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain’s last two abilities), you can’t “untap” the same permanent more than once to pay that cost.
Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
Stun counters are not keyword counters, and they don’t cause the permanents they’re on to gain any abilities. They won’t be affected by effects that cause permanents to lose all abilities.
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain’s last two abilities), you can’t “untap” the same permanent more than once to pay that cost.
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Value
0.11€


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