Nibbio Infernale d'Acciaio
Creatura Artefatto — Drago
Volare
: Il Nibbio Infernale d'Acciaio prende +1/+0 fino alla fine del turno.
: Distruggi ogni permanente non terra con costo di mana convertito pari a X al cui controllore è stato inflitto danno da combattimento dal Nibbio Infernale d'Acciaio in questo turno. Attiva questa abilità solo una volta per turno.
: Il Nibbio Infernale d'Acciaio prende +1/+0 fino alla fine del turno.
: Distruggi ogni permanente non terra con costo di mana convertito pari a X al cui controllore è stato inflitto danno da combattimento dal Nibbio Infernale d'Acciaio in questo turno. Attiva questa abilità solo una volta per turno.
5/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying of something else, for example), its mana value is 0.
If the mana cost of a permanent includes , X is considered to be 0.
You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying of something else, for example), its mana value is 0.
If the mana cost of a permanent includes , X is considered to be 0.
Rulings
The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying of something else, for example), its mana value is 0.
If the mana cost of a permanent includes , X is considered to be 0.
You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying of something else, for example), its mana value is 0.
If the mana cost of a permanent includes , X is considered to be 0.
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