Werkstätten-Mütterchen

Kreatur — Mensch, Handwerker

Artefaktkreaturen, die du kontrollierst, haben Flugfähigkeit.
Zu Beginn des Kampfes in deinem Zug kannst du ein Nichtkreatur-Artefakt deiner Wahl, das du kontrollierst, zu einer 0/0 Artefaktkreatur werden lassen. Falls du dies tust, lege vier +1/+1-Marken darauf.

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
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Value
0.21€


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