Jace, lo Scultore di Menti
Planeswalker — Jace
+2: Guarda la prima carta del grimorio di un giocatore bersaglio. Puoi mettere quella carta in fondo al grimorio di quel giocatore.
0: Pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in qualsiasi ordine.
-1: Fai tornare una creatura bersaglio in mano al suo proprietario.
-12: Esilia tutte le carte dal grimorio di un giocatore bersaglio, poi quel giocatore rimescola la sua mano nel suo grimorio.
0: Pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in qualsiasi ordine.
-1: Fai tornare una creatura bersaglio in mano al suo proprietario.
-12: Esilia tutte le carte dal grimorio di un giocatore bersaglio, poi quel giocatore rimescola la sua mano nel suo grimorio.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You draw three cards and put two cards back all while Jace's second ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If the target player for Jace's last ability has no cards in hand, that player shuffles nothing into their library, and that player's library will remain empty. That player won't lose the game until they try to draw from the empty library.
If the target player for Jace's last ability has no cards in hand, that player shuffles nothing into their library, and that player's library will remain empty. That player won't lose the game until they try to draw from the empty library.
Rulings
You draw three cards and put two cards back all while Jace's second ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If the target player for Jace's last ability has no cards in hand, that player shuffles nothing into their library, and that player's library will remain empty. That player won't lose the game until they try to draw from the empty library.
If the target player for Jace's last ability has no cards in hand, that player shuffles nothing into their library, and that player's library will remain empty. That player won't lose the game until they try to draw from the empty library.
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