大いなる創造者、カーン

伝説のプレインズウォーカー — カーン

対戦相手がコントロールしているアーティファクトの起動型能力は起動できない。
+1:クリーチャーでないアーティファクト最大1つを対象とする。あなたの次のターンまで、それはパワーとタフネスがそれぞれそれの点数で見たマナ・コストに等しいアーティファクト・クリーチャーになる。
-2:あなたは、ゲームの外部か追放領域にありあなたがオーナーであるアーティファクト・カード1枚を選び、そのカードを公開してあなたの手札に加えてもよい。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn.
Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
If a permanent has in its mana cost, X is considered to be 0.
Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card.
In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn.
Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
If a permanent has in its mana cost, X is considered to be 0.
Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card.
In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
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