機織りの季節 (Bloomburrow)
機織りの季節 back
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機織りの季節

ソーサリー

以下から{P}最大5つ分のモードを選ぶ。同じモードを2回以上選んでもよい。
{P} ― カード1枚を引く。
{P}{P} ― あなたがコントロールしていてアーティファクトやクリーチャーである1つを選ぶ。それのコピーであるトークン1つを生成する。
{P}{P}{P} ― 土地でもトークンでもない各パーマネントをそれぞれオーナーの手札に戻す。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The token from the second mode copies exactly what was printed on the original creature or artifact and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token.
If the copied permanent is copying something else, then the token enters as whatever that permanent copied.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
Any “enters” abilities of the copied permanent will trigger when the token enters. Any “as [this permanent enters” or “[this permanent] enters with” abilities of the chosen permanent will also work.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
The choice made for the second mode of Season of Weaving isn’t made until the spell is resolving.
The token from the second mode copies exactly what was printed on the original creature or artifact and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token.
If the copied permanent is copying something else, then the token enters as whatever that permanent copied.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
Any “enters” abilities of the copied permanent will trigger when the token enters. Any “as [this permanent enters” or “[this permanent] enters with” abilities of the chosen permanent will also work.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
The choice made for the second mode of Season of Weaving isn’t made until the spell is resolving.
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