Ral, l'intellect crépitant
Planeswalker légendaire — Ral
À chaque fois que vous lancez un sort non-créature, mettez un marqueur « loyauté » sur Ral, l'intellect crépitant.
+1: Créez un jeton de créature 1/1 bleue et rouge Loutre avec la prouesse.
−3: Piochez trois cartes, puis défaussez-vous de deux cartes.
−10: Piochez trois cartes. Vous gagnez un emblème avec « Les sorts d'éphémère et de rituel que vous lancez ont le déluge. » (À chaque fois que vous lancez un sort d'éphémère ou de rituel, copiez-le pour chaque sort lancé avant lui ce tour-ci.)
+1: Créez un jeton de créature 1/1 bleue et rouge Loutre avec la prouesse.
−3: Piochez trois cartes, puis défaussez-vous de deux cartes.
−10: Piochez trois cartes. Vous gagnez un emblème avec « Les sorts d'éphémère et de rituel que vous lancez ont le déluge. » (À chaque fois que vous lancez un sort d'éphémère ou de rituel, copiez-le pour chaque sort lancé avant lui ce tour-ci.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
Rulings
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
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