Cri de guerre des gorilles (Alliances)
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Cri de guerre des gorilles

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a turn has multiple combat phases, this spell can be cast during any of them as long as it’s before the beginning of that phase’s Declare Blockers Step.
If a turn has multiple combat phases, this spell can be cast during any of them as long as it’s before the beginning of that phase’s Declare Blockers Step.
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Value
0.13€


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