Wandering Mage
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Wandering Mage

Creature — Human Cleric Wizard

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

0/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.
If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.
The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.
If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.
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Value
0.87€


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