Storvald, Frost Giant Jarl
Legendary Creature — Giant
Ward
Other creatures you control have ward .
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
Other creatures you control have ward .
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
7/7
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Storvald's triggered ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify that creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
You can choose the same creature as the target for both modes if you wanted to—I don't know . . . give it a small taste of phenomenal cosmic power before shrinking it so it could live in an itty-bitty living space?
If you choose both modes, the effects will happen in the listed order.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
You can choose the same creature as the target for both modes if you wanted to—I don't know . . . give it a small taste of phenomenal cosmic power before shrinking it so it could live in an itty-bitty living space?
If you choose both modes, the effects will happen in the listed order.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
Rulings
Storvald's triggered ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify that creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
You can choose the same creature as the target for both modes if you wanted to—I don't know . . . give it a small taste of phenomenal cosmic power before shrinking it so it could live in an itty-bitty living space?
If you choose both modes, the effects will happen in the listed order.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
You can choose the same creature as the target for both modes if you wanted to—I don't know . . . give it a small taste of phenomenal cosmic power before shrinking it so it could live in an itty-bitty living space?
If you choose both modes, the effects will happen in the listed order.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
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