Disabilitare (Aether Revolt)
Disabilitare back
Click to flip the card
Disabilitare

Istantaneo

Distruggi un artefatto o un incantesimo bersaglio.
Rivolta — Se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, guadagni 3 punti vita.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.
Energy counters aren’t permanents. Paying won’t satisfy a revolt ability.
If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life.
Tokens that leave the battlefield will satisfy a revolt ability.
Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.
Energy counters aren’t permanents. Paying won’t satisfy a revolt ability.
If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life.
Tokens that leave the battlefield will satisfy a revolt ability.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.07€


Related cards

Links
MCT tags