Infusion de hautecime (Aether Revolt)
Infusion de hautecime back
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Infusion de hautecime

Éphémère

La créature ciblée gagne +3/+3 jusqu'à la fin du tour. Vous gagnez (deux marqueurs « énergie »).
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

is the energy symbol. It represents one energy counter.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
You can’t pay more energy counters than you have.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get .
is the energy symbol. It represents one energy counter.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
You can’t pay more energy counters than you have.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get .
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Value
0.04€


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