Adrestia

Artefatto Leggendario — Veicolo

Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.)
Ogniqualvolta l'Adrestia attacca, se un Assassino l'ha manovrata in questo turno, pesca una carta. L'Adrestia diventa un Assassino in aggiunta ai suoi altri tipi fino alla fine del turno.
Manovrare 1

4/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Adrestia’s second ability will trigger as long as it was crewed by an Assassin this turn, even if that creature has left the battlefield or stopped being an Assassin since.
When Adrestia attacks, if it hasn’t already been crewed by an Assassin this turn, its second ability won’t trigger at all. It’s not possible to crew it with an Assassin after it attacks in time to have the ability trigger.
Adrestia’s second ability will trigger only if it was crewed this turn by a creature that was an Assassin when it was tapped to pay the cost of Adrestia’s crew ability.
Adrestia’s second ability will trigger as long as it was crewed by an Assassin this turn, even if that creature has left the battlefield or stopped being an Assassin since.
When Adrestia attacks, if it hasn’t already been crewed by an Assassin this turn, its second ability won’t trigger at all. It’s not possible to crew it with an Assassin after it attacks in time to have the ability trigger.
Adrestia’s second ability will trigger only if it was crewed this turn by a creature that was an Assassin when it was tapped to pay the cost of Adrestia’s crew ability.
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0.15€


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