Haytham Kenway (Assassin's Creed)
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Haytham Kenway

Legendary Creature — Human Knight

Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

3/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Auras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled.
If Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled.
If a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield.
Auras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled.
If Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled.
If a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield.
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Value
0.32€


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