Fall of the First Civilization
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target I opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
I — You and target I opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.
Rulings
If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.
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