Klosterraubzug

Hexerei

Parkour (Du kannst diesen Zauberspruch für seine Parkour-Kosten wirken, falls du in diesem Zug einem Spieler mit einem Assassinen oder einem Commander Kampfschaden zugefügt hast.)
Schicke die obersten zwei Karten deiner Bibliothek ins Exil. Falls die Parkour-Kosten dieses Zauberspruchs bezahlt wurden, schicke stattdessen die obersten X Karten deiner Bibliothek ins Exil. Du kannst die ins Exil geschickten Karten bis zum Ende deines nächsten Zuges spielen.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
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Value
0.06€


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