Ezio Auditore da Firenze
Legendäre Kreatur — Mensch, Assassine
Bedrohlich
Assassine-Zaubersprüche, die du wirkst, haben Parkour .
Immer wenn Ezio einem Spieler Kampfschaden zufügt, kannst du bezahlen, falls jener Spieler 10 oder weniger Lebenspunkte hat. Wenn du dies tust, verliert jener Spieler die Partie.
Assassine-Zaubersprüche, die du wirkst, haben Parkour .
Immer wenn Ezio einem Spieler Kampfschaden zufügt, kannst du bezahlen, falls jener Spieler 10 oder weniger Lebenspunkte hat. Wenn du dies tust, verliert jener Spieler die Partie.
3/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay . A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.
When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay . A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.
Rulings
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay . A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.
When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay . A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.
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