Ratonhnhaké꞉ton
Legendary Creature — Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You may target an Equipment card with the reflexive triggered ability that can’t legally be attached to the Assassin token. If you do, it will enter the battlefield unattached.
You don’t choose a target for Ratonhnhaké:ton’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you create an Assassin token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
You don’t choose a target for Ratonhnhaké:ton’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you create an Assassin token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Rulings
You may target an Equipment card with the reflexive triggered ability that can’t legally be attached to the Assassin token. If you do, it will enter the battlefield unattached.
You don’t choose a target for Ratonhnhaké:ton’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you create an Assassin token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
You don’t choose a target for Ratonhnhaké:ton’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you create an Assassin token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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