Mestre da Caçada Selvagem
Criatura — Humano Xamã
No início de sua manutenção, coloque no campo de batalha uma ficha de criatura verde 2/2 do tipo Lobo.
: Vire todas as criaturas do tipo Lobo desviradas que você controle. Cada Lobo virado dessa maneira causa uma quantidade de dano igual ao seu poder à criatura alvo. Aquela criatura causa uma quantidade de dano igual ao seu poder dividido conforme escolhido por seu controlador entre qualquer número desses Lobos.
: Vire todas as criaturas do tipo Lobo desviradas que você controle. Cada Lobo virado dessa maneira causa uma quantidade de dano igual ao seu poder à criatura alvo. Aquela criatura causa uma quantidade de dano igual ao seu poder dividido conforme escolhido por seu controlador entre qualquer número desses Lobos.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the target creature is an illegal target by the time Master of the Wild Hunt’s ability tries to resolve, the ability doesn’t resolve. You won’t tap your Wolves, and nothing will deal or be dealt damage.
All Wolves you control are tapped as part of the activated ability’s effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
The controller of the target creature doesn’t divide that creature’s damage as the ability is activated (since the Wolves that will receive that damage aren’t targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it’s destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
Only a Wolf creature tapped as part of the ability’s effect can be dealt damage by the target creature.
All Wolves you control are tapped as part of the activated ability’s effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
The controller of the target creature doesn’t divide that creature’s damage as the ability is activated (since the Wolves that will receive that damage aren’t targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it’s destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
Only a Wolf creature tapped as part of the ability’s effect can be dealt damage by the target creature.
Rulings
If the target creature is an illegal target by the time Master of the Wild Hunt’s ability tries to resolve, the ability doesn’t resolve. You won’t tap your Wolves, and nothing will deal or be dealt damage.
All Wolves you control are tapped as part of the activated ability’s effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
The controller of the target creature doesn’t divide that creature’s damage as the ability is activated (since the Wolves that will receive that damage aren’t targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it’s destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
Only a Wolf creature tapped as part of the ability’s effect can be dealt damage by the target creature.
All Wolves you control are tapped as part of the activated ability’s effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
The controller of the target creature doesn’t divide that creature’s damage as the ability is activated (since the Wolves that will receive that damage aren’t targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it’s destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
Only a Wolf creature tapped as part of the ability’s effect can be dealt damage by the target creature.
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