standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The amount of life you gain is equal to the number chosen for X, not the amount of damage Consume Spirit deals (in case some of it is prevented).
If the targeted permanent or player is an illegal target by the time Consume Spirit would resolve, the entire spell doesn’t resolve. You won’t gain any life.
If the targeted permanent or player is an illegal target by the time Consume Spirit would resolve, the entire spell doesn’t resolve. You won’t gain any life.
Rulings
The amount of life you gain is equal to the number chosen for X, not the amount of damage Consume Spirit deals (in case some of it is prevented).
If the targeted permanent or player is an illegal target by the time Consume Spirit would resolve, the entire spell doesn’t resolve. You won’t gain any life.
If the targeted permanent or player is an illegal target by the time Consume Spirit would resolve, the entire spell doesn’t resolve. You won’t gain any life.
Your collection? Your decks?
Want to manage your collection and/or create decks?