standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
If you end up skipping the extra turn that is gained, you do not lose the game.
If you end up skipping the extra turn that is gained, you do not lose the game.
Rulings
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
If you end up skipping the extra turn that is gained, you do not lose the game.
If you end up skipping the extra turn that is gained, you do not lose the game.
Your collection? Your decks?
Want to manage your collection and/or create decks?