Palais d'opale
Terrain
: Ajoutez .
, : Ajoutez un mana de n'importe quelle couleur de l'identité couleur de votre commandant. Si vous dépensez ce mana pour lancer votre commandant, il arrive sur le champ de bataille avec, sur lui, un nombre de marqueurs +1/+1 supplémentaires égal au nombre de fois qu'il a été lancé depuis la zone de commandement pendant cette partie.
, : Ajoutez un mana de n'importe quelle couleur de l'identité couleur de votre commandant. Si vous dépensez ce mana pour lancer votre commandant, il arrive sur le champ de bataille avec, sur lui, un nombre de marqueurs +1/+1 supplémentaires égal au nombre de fois qu'il a été lancé depuis la zone de commandement pendant cette partie.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you don't have a commander, Opal Palace's last ability produces no mana.
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
Rulings
If you don't have a commander, Opal Palace's last ability produces no mana.
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
If you have two commanders, the last ability adds one mana of any color in their combined color identities.
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
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